Reflections on the first year of our degree apprenticeships

In September 2020, Manchester Metropolitan undergraduate students Ana Thompson and Precious Oladele – who are both are working towards a BSc in Digital User Experience Design – joined Co-op Digital as part of their 4-year degree apprenticeship. The course is designed to give students the opportunity to learn by working in an environment they will likely get their first job in. 

In the past year, Ana and Precious have spent around 80% of their week with Co-op digital product or service team experiencing disciplines including content design, user research, service design and interaction design. The other 20% has been spent studying.  

In this post they reflect on their first year.  


Which teams are you working with at the moment?   

Ana: We’re both working in the Operational Innovation (OI) team at the moment so our focus is on digital products and services used by colleagues in Co-op Food stores – things like Date Code, Age and Safety Perception. Sometimes though, there are projects that are more customer-facing.  

Precious: I’m on the same team but I recently moved from Co-operate, a digital product for amplifying the good things happening in local communities.   

What led up to you applying for the apprenticeship?  

Precious: I started looking for an apprenticeship after college because I prefer hands-on learning. I applied for positions in journalism and digital marketing but none of them worked out. When my mentor sent me this opening, I wasn’t sure if it was for me. But I realised that I care about why people are the way they are, and how that can contribute to creating a product/experience that works for them. The opportunity sounded like a good fit so I applied. 

Ana: I’d always liked customising my MySpace theme (now I feel old) and I definitely wanted to work in the digital design space, with apps and websites. But I had no idea where to get started. I’d thought about going back to uni and was looking into which degree I might like to do when I came across the apprenticeship. To be honest, the idea of starting uni again having worked full-time for 5 years wasn’t appealing, but I did think the apprenticeship sounded like something I would enjoy. And now, here I am.  

How are you finding having to balance university studies with work?

Ana: I’ve not found it too bad so far but I do anticipate that will change as I gain more responsibility over the next 3 years.  

Precious: It’s been going well. Co-op is invested in people’s personal development, apprentice or not, so it makes it easier to dedicate the time to study/learn.   

The apprenticeship gives you exposure to a range of disciplines. Are there benefits of being discipline-agnostic at this stage of your training?

Ana: Yes, at this early stage, it is good not to be boxed into one role. I like that we are encouraged to explore a wide range of disciplines because I think there’s a danger that someone quickly writes a role off as not being for them but perhaps they don’t understand it well enough to make a good decision.  

Precious: It’s all about making an informed decision and moving around gives you the experience you need to do that. If I’d had to choose a discipline in the early months, I’d have probably chosen content design because I enjoy writing. But a year on I’ve learnt that ‘content design’ in UX is different from the content creation I thought it might be – it’s less creative and based on data and user research. Instead of going into it fully, I prefer to learn about it alongside a different discipline. Overall, getting to explore each of them helps to gain an understanding of what it is, what it’s not and how they all feed into each other.  

What have you been most proud of so far? 

Precious: This year, I’ve facilitated user testing sessions and co-presented at the Black Young Professionals summit. However, I’m most proud of co-organising a ‘conversational design workshop’. The aim was to help the team understand how to make sign-up forms for Co-operate more engaging for our users. It was exciting to run it and learn about how we can bring conventions from real life conversations into the digital world to make better onboarding journeys.  

A screen shot from the remote Black Young Professionals summit

Ana: I’ve stepped out of my comfort zone a lot this year and I’m proud of that. I did my first user interview, presented back findings and designs to the team, and I did well in my first uni assignment. However, I think the best thing was the first time something I’d designed went live! It was in the News and Mags app and was something small that told colleagues when they needed to return newspapers to a supplier.  

How does the work culture compare to what you’ve known before  

Ana: I worked in retail for around 7 years and, although I do not miss it, I think it helped me to develop more empathy as well as how I relate to and communicate with others. It’s also helped me to become more resilient. It also taught me what I want and expect from an organisation and its culture. I chose the Co-op in part because its values align closely with my own. So far, it’s been living up to my expectations. I work with people who hold similar values which makes a difference.   

One year down, 3 to go. How well do you think you’ve found your feet?  

Precious: I was excited to work in a professional role, it was overwhelming at first to try to learn so much at once. We had to familiarise ourselves with the product, UX design, balancing the apprenticeship with study. Also, the world was mid-pandemic so we were all working from home. A year on though, I’m more confident. I know how teams and each discipline work together. I’d like to get a better grasp of the apprenticeship structure to help me get better at managing my time. I know now that learning takes time – it’s best to be patient.  

Ana: I was apprehensive before I started. I came in not really knowing anything about UX design, agile ways of working or how a digital product team works together. I was quieter and more reserved when I first started, but over the last couple of months I feel like I’ve got a good understanding of the basics and feel comfortable and confident to contribute to discussions, no matter who is involved. I’m beginning to be able to navigate a wider range of tasks more autonomously. 

What are your hopes for your personal development by the end of the fourth year of the apprenticeship?

Ana: I’d like to have tried out and explored a range of design disciplines. Maybe I’ll find something that I want to really focus on or perhaps I’ll want to be more of a generalist. I hope to feel more confident and comfortable in my presentation and public speaking skills. More generally speaking, I would like to feel like I’m ready to take on the role of designer in a team. Finally, doing well in my degree would round things off nicely!  

Precious: Like Ana, I want to have explored multiple disciplines and grasp a better understanding of what they entail so I can start to have an idea of what I’d like to specialise in. I’d also expect to have a clearer view of what I want my career to look like in this industry.   

What should colleagues you work with in the future know about you?  

Ana: I’m one of those people who is quiet when I start something new but once I feel more comfortable, I can be chatty and more forthcoming with ideas. I am finding it’s taking me a little bit longer to come out of my shell in a remote setting though, so bear with me!  

Precious: I enjoy reading, my favourite author is Chimamanda Ngozi Adichie. Also, I’m not a very good talker, I prefer to listen and observe. 

Choose one person who has been super influential since last September and tell us why.  

Ana: There have been a number of people but my number one would be my line manager Elisa Pasceri. She’s been my biggest advocate and cheerleader over this time, giving me the opportunities to push outside of my comfort zone whilst also making sure I don’t feel like I’m drowning either.   

Precious: I’ve had 2 managers at different points this year and they’ve both been positive influences in my work/study life. Catherine helped to build my communication skills and Matt has contributed highly to my personal development. 


BSc in Digital User Experience Design at Manchester Metropolitan University 

Life as a software engineer in Co-op Digital

Software Engineer Nancy Richardson shares her thoughts about working in the Digital team.

(Transcript) Nancy Richardson: What I love about working here at Co-op Digital is I feel that at the end of the day that I’m making a difference. The products that we have are very well thought out and I’m also excited about the future as I’ve heard of some of the things that Co-op could be working on in say five years from now. Also I enjoy the diversity of the people I work with, we’re all different ages, different backgrounds.

I was attracted to the role because of its full stack and polyglot approach. This makes the work very varied, you could be working in the front end, back end, or on DevOps, and every sprint could be focusing on a different area of the stack, so this makes it very interesting. And I come from a Ruby background but now i’m learning Java which is really different from ruby but I feel very supported.

I’m learning from my colleagues on the job and there are also code show and tells. There’s even dedicated learning time. I think now is a really good time to join the Co-op because Co-op Digital is starting to expand so you have more influence in helping develop our standards, our ways of working, our teams stack and our practices.

Nancy Richardson
Software Engineer (Membership)

We’re looking for engineers at the moment. If you’re interested take a look at our Work with us page.

 

What it’s like working in Digital Engineering

Gemma Cameron, our Principal Software Engineer speaks about what it’s like to work in Co-op Digital and Digital Engineering.

(Transcript) Gemma: I love the variety of projects that we have going on and all the people that are working on them. So we’ve got not just amazing engineers, we’ve also have got some really great product owners, delivery managers, really amazing BAs and the designers are just incredible and we’ve got all the user experience team.

We’ve got some great people working on really innovative cool projects and, you know, what comes out of it is actually doing something good.

I’m supported in all the community stuff that I do outside of work. So I get to you know, Co-op are helping out with Hack Manchester so we support and sponsor Hack Manchester, I also get to run events here, we are sponsoring the Liverpool Girl Geeks Academy, so it’s great getting girls who are like 12-14 to get to some experience programming.

We sponsor events, we attend events, so we were at the Manchester Digital Skills Festival not so long ago and that’s great meeting some of the new graduates and people are looking for work and getting to tell them about the story of what we do here, that we’re bringing brilliant people in who are really good at collaboration, who really care about software quality and you know we’re doing all the good things like test-driven development.

We’re building these great teams but we don’t expect everybody to know all the tools that we’re using or the languages that we’re using. So we have got some people who showing all these great people and behavioural qualities, but they’re not so good on Java and we’re giving them time and space and we’re coming up with a syllabus to give them that training.

The same with test-driven development and looking at all that quality. We have community of practice and we get together as a group of engineers and work out what our, sort of, level of quality should be. I also want to try and see if I can get involved in some of the projects from inception so actually working together with people and talking to them about what their needs are, going to have discovery phase and creating like little alphas that would be awesome because I’ve worked in a start ups before and I enjoyed doing that experience and it would be nice to do it for a more worthwhile cause.

Gemma Cameron
Principal Software Engineer

We’re looking for software engineers right now. Join us.

Product management

Hello, I’m Andy Pipes and I’ve been working as a product manager here at the Co-op for nine months. During that time I’ve been helping Funeralcare rethink how we deliver our service to clients when a death has occurred.

Picture of Andy Pipes
Andy Pipes

I’m starting to take on some other responsibilities now and one is hiring more product managers to come and work with Co-op Digital on other amazing projects. This has given me chance to reflect on what kinds of product leaders might be required at a place like the Co-op.

Often, when I explain to people that I’m a digital product manager, I’m greeted with bewilderment (“Wow sounds complicated!”) or ignorance (“Oh, so you’re in IT then?”). It’s not surprising – the job title isn’t the clearest. Most people understand that products are designed, made, tested and used. But managed?

‘Product manager’ has gradually emerged in the past decade as the title to describe the person charged with fully understanding the problems that a product or service is meant to solve. But that’s not their only function.

As high-tech companies began to adopt Agile software development practices, the role of ‘product owner’ (the person responsible for making and prioritising the backlog of work in an agile team) started to be rolled into the product manager’s job profile. To complicate matters further, some organisations threw in design or technical skills into the “competencies” a typical product manager was asked to bring to the table.

It’s no wonder there are so many flavours of product manager these days. And also no surprise many of them describe themselves as “all rounders”.

The types of people who I think are perfect for product leadership roles come from all walks of life. Some might have been working as a “product manager” for some time but not have the job title to reflect it. Others may excel at an engineering, design or business positions and been asked to take on more general responsibilities. There is no one right “track” to becoming a product manager.

What’s most important is having the right mindset and attitude. (I’ve written about this before.)  When interviewing for a product manager role, I listen for people who just love to talk about real people, struggling with real problems that they want to solve. This is a good sign they’ve got a well of curiosity unlikely to run dry. And that they’ll have the energy to keep at it until the right solution is found.

These people tend to be straight talkers, too. They know business-speak or technical jargon gets in the way of understanding and empathising when explaining a user’s problems to a team whose job is to try and solve them.

The team often turns to the product manager for decisions, leadership and assurance. But it’s a fine balancing act. Keeping a multi-disciplinary team motivated and productive does not mean dictating answers. Nor does it mean an equal voice to every member of the team in every situation. Sometimes, you need to guide the discussion with a firm grasp of the “why”. Other times you’ll need to keep the team exploring new options until they get unblocked.

I’m not sure there’s a typical day in the life of a product manager. One morning you might be describing the problems a user has to a designer or developer. In the afternoon, you might be presenting a new opportunity to explore in your market to an executive. You could be called on to analyse some data that could provide evidence for a particular approach. Or sketch out for a stakeholder how you plan to tackle an upcoming theme of work. You try to keep your team energised, and motivated with clear, worthwhile goals. You talk a lot. You listen more.

Picture of Andy Pipes

What the product manager helps their team to achieve day-to-day will also depend on the type of project they’re tasked with leading. The Co-op has all sorts of projects – big and structured, all the way through to loose and lean. Large transformation programmes need product managers with strong communication skills and the ability to build solid stakeholder relationships. Service design projects like Online Wills need a clear product vision, and attention to detail and delivery. Experiments like Paperfree are in the earlier stages of development, and need its leaders to be more comfortable with some of the more nebulous problems they are trying to discover, and validate.

We need all these types of product managers for projects happening right now at the Co-op. Think you’ve got the mindset? Take a look here for all the details.

Andy Pipes
Head of product management

 

The need for digital talent

This is my first blog post, so a quick introduction; I’m Ian, and I look after the digital team’s corporate relations and partnerships, ensuring we have the right skills, resources and people to deliver our plans.

It’s no secret that finding and securing the best digital talent is important for many organisations, including the Co-op.

Simply put, there isn’t enough to go around. Addressing this is the domain of people like Makers’ Academy, who think the solution is to find a way for more developers to enter the market. They offer a 12-week intensive course, taking people through a curriculum which they believe results in job-ready junior developers. More than 600 people have completed the course so far. That number is growing. They’ve now introduced remote learning too.


A few of us from CoopDigital (myself,
Danielle Haugedal-Wilson, Paul Furley and new recruit Gemma Cameron) visited them in East London. We spoke about the Co-op, the journey we’re on and the opportunities we have.

I’m delighted that the 170 year-old Co-op was so well received by this group of Shoreditch based digital natives. They were interested not only in our digital plans and our ways of working but also in the Co-op business model, our values and the advantages of membership. We talked to them about some of the incredibly interesting problems we have to solve, bringing benefits to our colleagues, members and communities.

One of the founding principles of the Co-op is helping our members to help themselves, so we also need to determine what this means for us in a digital age. We hope the chance to help Co-op solve those problems attracts some great people. It certainly seems to be working so far.

It seems it’s not just us who are excited by these prospects, also new digital professionals looking for a challenge can see the potential in the Co-op. So much so that most of those we spoke to at Makers’ Academy are planning a visit to Manchester this week.

See our vacancies in Co-op’s digital team here.

Ian Dunnett
Head of Strategic Growth and Partnerships

Improving the experience for users

Hello. My name’s Rachel and I work in the analytics and optimisation team at CoopDigital. We’re passionate about turning insights into action in order to improve the experience for our users. Our work complements the qualitative insight provided by our user research team.

Picture of Rachel Rowe
Rachel Rowe

We continually evaluate the user journeys around the goals on our websites, such as registrations, downloads, shares and purchases. Then we simultaneously run experiments between two (or more) experiences to see which performs the best.

We’ve many experiments running at any one time across our family of businesses. For example, if you were purchasing a pre-paid funeral right now then your experience is likely to be subtly different to another user on the site at the very same time. Every user is unique and we strive to create an experience which reflects the context of the visit.

Our experiments have proven that content is more engaging on our Food website if it’s relevant to the time of day and location of the user. Visitors arrive at our Food site from across the UK and you may have seen that we made a nod to national pride during Euro 2016 by localising our homepage content.

If this sounds interesting then perhaps you’d like to join the team as we’re hiring right now. If you want to know more, you can find me on Twitter or send me an email.

Rachel Rowe

 

Testing Co-op Membership, an update

I recently joined the CoopDigital team as Head of Engineering for Membership. I’ve been working alongside the team for the last 10 months for PwC, so it’s been great to see the team develop and deliver the new Membership product and start testing Co-op Membership with our 68,000 colleagues.

Picture of Georgina Callaghan - Head of Engineering
George Callaghan

We’re learning lots, the team will share more over the next few weeks, but here’s some initial findings:

  • 69% of all colleague membership transactions were made with the new membership card
  • over half of our colleagues have used their new card
  • 50% of new membership online account access has been via mobile, 31% via desktop and 18% via tablet
  • over 2000 charities have completed an application form to be in receipt of the 1% for your community, and are now being reviewed

So what next?

Answering this question has been shaping my first few weeks within Co-op. The team has been working through the roadmap with the product owners, incorporating feedback from our colleagues, workshopping solutions for the market launch priority items, reorganising ourselves to enable agile delivery across the entire technology stack and also doing a bit of coding on the side.  

I’ve also been working with the digital engineering leadership team to plan our recruitment for the rest of the year. This means we’re hiring, if you are interested in joining this exciting team have a look at our vacancies.

Georgina (George) Callaghan.

Delivery in engineering

I’ve recently joined the CoopDigital team where I’ll be heading up delivery for engineering. I’m currently supporting the teams getting our new membership  ready for public launch in the Autumn.

Picture of the team working on new Co-op Membership
Some of the team working on new Co-op Membership

As you can probably tell if you’ve been following our blog, you’ll see that we are growing our internal capability to ensure we can support new and existing businesses with digital expertise.

I’ve worked in digital since 2000, but in the last 6 years have specialised in Agile delivery for media or retail applications. Most recently I was part of a BBC team that transformed ways of working for some key TV and mobile applications to ensure that value was delivered incrementally, enhancing the end user experience and reducing waste in getting there. This involved smaller multidisciplinary teams that were product led with the end user at the heart of all prioritisation.

The team here is in it’s infancy but with some exciting work lining up and an open culture where continuous improvement is encouraged I am very excited about being part of the team that can help set this up for success.

If you’re interested in getting involved and helping to shape our Delivery culture why not have a look at our existing vacancies.

Anna Dick

Rick Healy & Dan McGraw join digital engineering

I’m delighted to welcome Rick and Dan to CoopDigital.

Picture of Rick Healy & Dan McGraw
Rick Healy (left) and Dan McGraw (right)

Rick Healy has been promoted to the role of principal architect in the Digital Engineering team. He’s been doing a lot of work on our new Membership platform, we’ll tell you more about that on the blog later this week. Rick’s worked with me on a number of projects over the years and has been a real leader in cultivating the solution architecture community at Co-op.

Dan McGraw joins the team as an architect. He’s  been on our graduate programme for the last 2 ½ years, where he’s taken roles as a Business Analyst, IT Project Manager and finally as a Solution Architect, working with lots of our businesses and most recently on the membership platform.

Welcome to both.
Danielle Haugedal-Wilson

For the latest vacancies at CoopDigital visit http://coop.uk/digitaljobs and search digital.

We’re looking for user researchers.

We’re recruiting user researchers to join our growing CoopDigital team in Manchester. These new, permanent roles are critical to our ability to deliver brand new digital services for The Co-op, its customers and members.

Our user researchers play a pivotal role in our multidisciplinary agile teams, working with product managers, designers, developers and more to develop and share our understanding of user needs; managing, facilitating and analysing continuous research throughout the phases of service delivery, from discovery to live. We do research the right way.

It’s a chance to join a team at the beginning of its journey, helping to shape CoopDigital as a team and research as a community of practice just as much as the services you’ll lead our research work on. It’s not just the opportunity to deliver services at scale across the UK, but to embed the value of research in The Co-op and bring it ever closer to the needs of its users.

We’re looking for people with a range of experience using qualitative and quantitative research skills; really strong communication skills; and – ideally – experience of an agile environment. An interest or past experience of user experience, design and content roles can help too. If that sounds like you, we’d love to talk.

The Co-op is a special organisation with distinctive values of self-help, self-responsibility, democracy, equality, equity and solidarity. On equality, we want a team that is representative of the customers and members we serve and know that we’re not there yet. We believe in diversity and inclusion, not just because it’s the right thing to do but because we know it makes us better at what we do. We welcome applications from those traditionally under-represented in design, research, digital and technology roles. If that’s you, or someone you know, we’d really encourage you to think about joining us.

You can apply for our user researcher roles now. The closing date is 31st May 2016.

Andrew Travers
Head of Digital Design