A discovery into helping someone who is dying make funeral plans 

If you were weeks away from dying and wanted to arrange your funeral, new regulations might mean you would not be able to buy a funeral plan. This is because buying a funeral plan only a few weeks in advance can cost more than arranging the funeral after you die. The Funeralcare digital team want to help people in this situation, and we did so by interviewing people to learn about the complex needs associated with planning for a funeral with a terminal illness.  

New regulations have changed the way people can buy funeral plans. People are now asked questions about their situation before they can buy one. One of these questions is, ‘do you have a terminal illness?’ This isn’t something funeral plan providers had to ask before. The reason this is asked now is because a pre-paid funeral plan could cost more than a funeral arranged in the next month or two. Asking if people have a terminal illness is meant to make sure they don’t pay more than they should for their funeral.  

Three coloured blocks next to each other showing the timeline of needs. Pre-need first, then imminent need then at-need.

This affects hundreds of people a month

In November and December 2022, 405 people told us they had a terminal illness by answering the question in the funeral plan journey. We also heard that our call centre could be turning away people who want to buy a funeral plan but cannot, because they might have an imminent need.  

Because a funeral plan isn’t appropriate for someone who is likely to die imminently, the Funeralcare design team did a discovery to see how we could help them by understanding what they needed. We wanted to make sure people in this position could still plan for their funeral, if that’s what they want to do. 

We did a discovery to learn more about:

  • what happens when a client wanting to buy a funeral plan says they are terminally ill
  • what happens when someone wants to arrange a funeral or record their funeral wishes before they die
  • the difficulties we face having conversations with clients about how we can support with end-of-life planning, their will, power of attorney and other legal advice

User research with vulnerable people 

Finding people to speak to in this position can be difficult, but those who say yes to taking part in the research tell us they do it because they want to help others. Our user researcher recruited people who have a terminal illness and people who are supporting those with one. 

We did 20+ hours of interviews with: 

  • 2 terminally ill people 
  • 5 family or friends of people who are dying 
  • 2 people who work in end-of-life care 
  • 4 funeral arrangers 
  • 12 stakeholders across Co-op Funeralcare and Life Services 

We also analysed hundreds of phone calls into our sales team. We surveyed more than 300 Funeralcare colleagues to find out more about their experiences. And we did an extensive competitor review to see what other funeral providers were doing in this space.  

What we learned about people with this need 

Planning for a funeral while the person is still alive is really hard. This is not a pragmatic, forward-planned purchase they can forget about once it’s done. This is a highly emotive experience for people and the mindset is very different from someone buying a pre-paid funeral plan. 

A miro board showing timelines in post it notes

When someone knows they’re dying, it’s not just them involved in the planning of their funeral. It can be a collection of family and friends, often with one person taking the lead and supporting them. Third parties can also be involved, such as hospice workers, charities and support groups. 

Everyone has their own approach. Some want it sorted, some cannot bear to think about it. We found that the person who is dying and those caring for them often had different approaches.   

The top 2 squares show that some carers and people who are dying take an active role in planning – "I want it all sorted". The bottom 2 squares show that some take a more passive role – "I don't want to think about this".

Some were more passive and less willing to talk about what they want.  

 “We needed someone to tell him off and tell him to remove the burden from us.” 

Others were more actively involved in discussing what they wanted. 

“She’s got notes on her phone, of all the things she wants at the funeral. She’s always adding to it.” 

Those who want it sorted know exactly what they want and plan it sometimes without speaking about it with family members. Some take longer to plan these details, maybe being inspired by a song on the radio or an item of clothing they’ve come across. They know they need to let family members know where to find things when they’ll need them.  

Quote graphic from the person who is dying saying - she's got notes on her phone, of all the things she wants at the funeral. She's always adding to it.

Funeralcare colleagues always want to help 

Research conversations with our Funeralcare colleagues highlighted they’re already helping people in this position plan their funeral on paper. They want to do whatever they can to help when someone comes into a funeral home. They do their best with what they have, and they do it well. The work we do next after this discovery will hopefully make this easier for them and for people who need this. 

Listen to your user, however hard it might be to hear 

To create the best services for Funeralcare, you must listen to your user. Even if it’s difficult. Even if their stories are hard to hear. Listening to them is never going to be harder than what they’re going through. 

This project was approached with huge amounts of sensitivity and some bravery. We all had to face into these difficult questions and conversations and be comfortable talking about this topic for concentrated periods of time. 

Look after each other 

This discovery was challenging. The conversations we had with people with a terminal diagnosis, and their families can be difficult to be a part of. Witnessing their anticipatory grief was upsetting. We’ve also been affected by death individually in the team, so we were extra careful to check in with each other every day and allowed ourselves a pass out if it got too much. 

What we did next 

Next, we did a design sprint. We got key stakeholders and Funeralcare colleagues working together to find ways we can help our colleagues help people with an imminent need for a funeral. Look out for our next blog post on how working collaboratively helped us to save hours of individual meeting time, get to the best ideas faster and create universal support progressing the work further. 

Our user researcher, Jamie Kane, gave a talk about the research we did at a recent Content Teatime, watch the recording of that event, which features 5 talks all about designing for death, dying and bereavement.  

If you’ve been affected by anything in this blog post, you can visit the bereavement support pages on the Funeralcare website or go visit the Marie Curie website for more advice and information.  

Helen Lawson, Lead content designer
Michelle May, Lead designer
Marianne Knowles, Principal designer

2019 highlights: there’s a lot to be proud of

Today the Co-op Digital team came together at our Christmas conference to share and celebrate our successes from 2019.

This year hasn’t been without its challenges but it’s important to reflect on what we’ve achieved thanks to talented and conscientious delivery teams, communities of practice, and individuals. Their commitment to meeting colleague, member and customer needs is unfaltering.

Here’s to many more victories in 2020.

:tada: :raised_hands::skin-tone-3:

‘One web’ platform

In 2019, we’ve increased the number of websites, products and services on the coop.co.uk platform from 3 to 10. Between May and October this year we had over 4 million visitors – that’s an increase of over 200% for the same months in 2018.

Next year we’ll continue to replatform our business sites – we re-platformed Co-op Food and most of Funeralcare this year and in 2020 we’ll be prioritising Co-op Legal services and Insurance. The aim is to give teams autonomy over their own sites so they’ll be able to update content themselves and use the Design system as a guide to improve brand familiarity.

Rebekah Barry, Content designer

Funeralcare customer-facing work 

This year we got involved in the customer journey after focusing on colleagues for so long. 

photograph of team standing in front of a white board of post it notes and sheets of paper on the floor listening to tom speaking

In February, we created the ‘service map of a death’, which shows everything people do after a death. 

It includes the touchpoints with our service, pain points and opportunity. The map formed the basis for a year of digital working on the customer journey and played a part in building the exec’s confidence in our ability to deliver a great customer experience that would help Co-op Funeralcare meet its goal: increase funeral numbers.

We created ‘After party’ – how we’d disrupt recommendation and consideration in the Funeralcare market. It showed the problem isn’t around which tool people use to plan for their funeral, but how Co-op Funeralcare can motivate people to plan theirs. This piece of work stopped the exec simply buying a later life planning tool and gave them the confidence to ask us to work on the Funeralcare website. We were also commissioned to create the new visual design and do discovery into priority areas, ready to start creating new features in 2020. 

So many highlights, so little space. But Rae, Tom, Helen and Gail have smashed it out of the park all year.

Hannah Horton, Principal designer

Digital Skills team

We help teams in the wider Co-op adopt digital culture and agile ways of working. In 2019:

  • 457 people attended one of our agile masterclasses
  • we coached 22 teams in agile ways of working
  • 450 people attended a training session or workshop
  • we’ve partnered with teams on 2 discoveries

Our highlight of the year was collaborating with members of the People team on a discovery to understand how colleagues experience and understand their benefits package.

Thanks you card. It says: Thank you for all you've done through the discovery, for enlightening us on new tools and techniques and for helping us understand how we can make a difference to our colleagues. from paul and team.

Above is a thank you card – we’re very proud to have influenced ways of working and helping the team become more user-centric.

Vicki Riley, User researcher

Guardian plans

Guardian plans is part of Co-op Funeralcare and aims to improve the experience of creating a pre-paid funeral plan. Traditionally, a colleague filled in paper forms, posted them to head office and the information was typed into our system. The new site allows colleagues to add information during a meeting with a client which means it’s recorded instantly – it used to take up to 7 days. It has also improved accuracy.

This year, we tested the site in 2 regions, learnt lots, iterated and scaled up. Now, over 90% of pre-paid funeral plans from over 1000 funeral homes come through Guardian plans.

Liam Cross, Product manager

Shifts

In 2019 we’ve iterated, researched, and iterated again on the Shifts’ ‘exceptions’ feature which helps managers make sure colleagues are paid correctly for extra hours they’ve worked. We ran 2 trials involving 130 or our 2661 stores (around 5%) and now around 15% of all exceptions are managed through Shifts.

Here’s some of the feedback:

Screenshot 2019-12-11 at 15.33.39.png

Screenshot 2019-12-11 at 15.53.29

We’ve also helped reduce the most common type of payroll error by almost 49% and colleagues have praised how Shifts helps stores find cover for shifts at short notice.

In the last half of 2019 we averaged 4 releases a month (around twice as many as in the first half).

Thank you to subject matter expert Julie Haselden at head office – she’s been so generous in sharing her knowledge.

Robyn Golding, Delivery manager 

Tech ops

In 2019, the Tech ops team completed:

  • 1,065 changes (as of 10 Dec) with a change success rate of 98.21%
  • 1,127 service requests such as new starters, Leavers and access requests
  • 27 stories and 118 sub tasks since we changed to 3-weekly sprints in September

Steven Allcock, Digital service manager

Pay in aisle, Visit and SmartGap (Operational Innovation Store team)

Our team looks after 3 services used in Co-op Food stores. Here are our 2019 highlights:

  1. Pay in aisle – lets customers skip queues by paying for items on your phone. Trial in 32 stores with a significantly improved, frictionless user experience, reaching up to 1% of transactions across particularly engaged stores.
  2. SmartGap – removes a cumbersome, time-consuming daily paper process. We’ve gone from prototype, to alpha and beta within 9 months, it is now rolling out to all stores to save colleagues time, and over 20 million sheets of paper and better product availability for customers. visit-on-till-screen
  3. Visit (as shown above) – replaced the need for a signing in book with a digital sign-in on till screens. Saving colleague time, and meaning we are more compliant with asbestos and fire safety, and can better track our contractors.

Charles Burdett, Designer

Co-operate

We’ve had loads to celebrate this year but we’ve pulled these points out as our highlights of 2019. We’re proud because:

  • 12% of people are returning to Co-operate
  • feedback about the platform has been positive – for example: “How fantastic that Co-op are empowering communities!”
  • the community has added over 300 events to our ‘What’s happening’ page since July
  • there were 1,600 page views in 2 weeks for our ‘How to organise a community event’ guides
  • … and the feedback on them was good too, for example: “A really useful guide for organising community events!”, “This is great, really useful” and “Love this, what a great idea!”

Special shout out to Natalie Evans, our community subject matter expert and resident Member Pioneer. Her energy and focus have been incredible.

Ben Rieveley and Jen Bowden-Smith, Product managers   

Food Ecommerce

This year we’ve replaced the proof of concept third-party front end with our own. When the 2 were running side by side, the performance stats from 12 to 24 November showed:

  • for London traffic on mobile conversion rate increased from 3.3% to 5.15% (a 56% percent increase)
  • A 22% decrease in bounce rate on mobile

Regular workshops and working transparently have helped us create valuable relationships with the wider Co-op Food Ecommerce team. We’ve also been able to show value in our approach and have started to change the way some of the business team interact with us for guidance, as opposed to just delivery.

A great team to work with. Challenging (in the right way!). Always pushing us to think of the customer first and to be different when the easiest thing is to stick with the familiar.

Gary Kisby, Head of Web Operations

Sophia Ridge, Product manager

Digital newsletter

The newsletter gently pokes the organisation to look at future digital opportunities and threats, and it helps show public readers what we’re thinking.

48_65_94_132_small

Subscriber growth is around 170% year on year and the open rate is approximately 50%. Big thanks to beloved readers, Richard Sullivan, Jack Fletcher, Linda Humphries and everyone else who has sent stories to the #newsletter Slack channel.

Rod McLaren

Co-op Digital blog

In 2019 we published 32 posts, by 41 authors – 22 of these identify as female, 19 as male. We’ve heard from a range of seniorities but a less balanced mix of disciplines – 7 posts from researchers; 3 posts about product decisions and the same number about delivery; but only 1 post by an engineer. We’ve gained 169 subscribers – some internal, many from orgs like Citizen’s Advice and the fin tech sector.

My highlight was working with the Design team on a series of posts to support their 90 minute show and tell which explained the benefits of being a design-led business to our stakeholders.

The posts are something to point at when stakeholders would like to know more about our ways of working.

Amy McNichol

Customer and member

We’ve made a lot of improvements for customers and members this year. Here we are looking at our screens and the big screen.

mx0YD

Here are our top 10 in no particular order.

  1. We’ve made 339 changes to date with 98% success rate and 99.5% availability.
  2. We launched the Co-op app and it’s had nearly 200,000 downloads.
  3. We’ve built a single place to sign into Co-op online services (500,000 API calls a day).
  4. Fought off constant bot army attacks. :robot_face:
  5. We launched digital offers and members are making around 656,000 offer selections a month.
  6. Local causes pay out supported (£17M paid out!).
  7. This year was the first time we’ve launched with 3 new local causes in every community. This was made easier at least in part because we helped with changes to remove the need for the charities aid foundation vetting and paying out to causes.
  8. All new systems were built with serverless technology.
  9. Reduced AWS cost by more than £5,200 per month.

Paul D’Ambra, Principal software engineer

Co-op Insurance

Co-op Insurance design team won Best in Digital – Direct to Customer at the Insurance Times ‘Tech and Innovation’ awards.

insurance

The judges were impressed with our customer and metric-focused approach, alongside the lengths we go to benchmarking ourselves against competitors and better understanding the challenges customers face, now and in the future.

Azra Keely, Optimisation consultant 

Legal services

We are a new team working on a series of alphas to test if we can increase sales and product mix by using a conversational tool.

The first alpha is to help recommend the type of will someone should get. Wills are challenging to understand and research has told us they’re not at the forefront of people’s minds. We want to educate people about what wills can protect against and which will might be right for their circumstances. We are working closely with our stakeholders and we’re really pleased they’re attending our user research sessions showing they are bought in to listening to user needs.

Liam Cross, Product manager

Guardian

Last year, we completed the rollout of Guardian to all Co-op funeral homes across the UK (over 1000!). In 2019, our focus has been continued iteration and improvement.

25% of users responded to a National Promoter Score (NPS) style survey we sent out and the average rating was 7.5 out of 10 – positive but still room for improvement. We worked closely with our 2 least satisfied groups of users, to design solutions to their problems.

We developed 8 new features, eradicated 3 bits of time-consuming paperwork and simplified workflows to save over 100 hours of time to-date. We got some excellent feedback from colleagues about the changes we made. One said:

Hi Guardian Team, just wanted to say thank you for all the previous changes done recently. From a Funeral service operative point of view it has helped amazingly.

We’ve also done lots of work to increase the stability and resilience of Guardian, with some major missions to improve our release process, our backups and re-work some legacy features to keep them fit for the future.

Daniel Owen, Product manager

Co-op Health app

In May we launched the Co-op Health app. In the app you can order your repeat medication and choose how to get it – either collect it from your chosen pharmacy, or get it delivered to your door for free.  

Health Blog Post

Different GP surgeries use different systems to manage their patient’s prescription. Since launching the app we’ve integrated with more of these systems, meaning patients from 99% of surgeries in England can use our app.

In October we were also the first service in the UK to offer ‘NHS login’. This means people can choose how they register for Co-op Health – either by visiting their GP surgery or completely online (using NHS login)Around 20% of new customers choose to register using NHS login.  

Being the first organisation to use NHS login is a massive coup for Co-op. We’ve worked closely with NHS Digital, sharing designs and feedback. Massive credit to Jack Fletcher, Dan Cork, Catherine Malpass, Ben Dale, Ayub Malik, Andrew Bailey, Stephen Gatenby, Alex Potter and the rest of the Health team for making this happen.  

So far, we’ve delivered 12,447 prescriptions to customers and have a 4.1* rating in the Google Play and Apple app store. 

Joanne Schofield, Content designer

Co-operate: why we prioritised ‘What’s happening’

Co-op is a commercial business and our profits go back into our communities. Our mission is ‘Stronger Co-op, stronger communities’. Earlier this year we wrote a post introducing Co-operate, an online platform aimed at bringing communities closer together. Co-operate will host a ‘suite’ of connected products that make it easier for organisers and volunteers to make things happen in their local community.

What’s happening‘ – a product that lists events and activities that benefit Stretford – is the first product in the suite that we’ve built. This post is about how and why we prioritised this one.

Screen Shot 2019-10-31 at 09.45.26

Understanding the problems

At the start of the year, me and user researcher Simon Hurst gathered, reviewed, grouped and analysed the previous research from agencies, our own Digital Product Research team and other Co-op teams. 

It was clear that if someone wants to make something happen in their community, they need to overcome at least one – often many – of these problems:

  1. Fund raising. 
  2. Recruiting volunteers.
  3. Promotion and raising awareness. 
  4. Finding a location or venue. 
  5. Finding, getting or buying equipment.
  6. Communicating with and co-ordinating volunteers or attendees.

Usually, a digital delivery team would look at all of these problems and use prioritisation techniques to figure out where they could deliver the most value, most easily, before working their way down a list of stories. 

But we didn’t. 

We know there are good digital and non-digital services that adequately solve some of these problems. For example, organisers use Facebook and physical message boards to promote events, and they communicate with their volunteers through Whatsapp groups. But those services aren’t connected, which means users are having to navigate multiple services to make their community event happen.

We knew that if we only tackled one of those problems, our product wouldn’t offer communities anything they couldn’t get from better established ones – we’d actually become part of the problem.

Our over-arching hypothesis

We formed an over-arching hypothesis that has helped frame our strategy for the first 12 to 18 months:

A variety of unconnected digital tools and services aimed at helping people make things happen in their local communities already exist. We believe that offering a range of connected products will make it easier for people to organise and participate in things that benefit their community. We’ll know this is true if people use 2 or more Co-operate products.

Why an events listing is our first Co-operate product

Despite the fact that another place to list events didn’t address the most urgent user need, we prioritised work on Co-operate’s events listing product What’s happening for several reasons:

1.Broad appeal means more value added

What’s happening brings a range of events and activities into one place and we knew that most members of the community would find something of interest to them – it could be a book club or health walk, a martial arts class or knitting group. Starting with What’s happening felt sensible – we knew it would create a buzz because it’s useful to so many organisers and potential attendees. 

screen grab of the stretford what's happening page. shows 6 events.

2.Good for galvanising a new team (and for satisfying stakeholders)

There had been 18 months of stop/start research into communities and deliberation about whether to continue before our current team became involved with the project. Because the Co-op is synonymous with communities, our stakeholders were investing a lot of trust in us to deliver. 

Whilst our natural instinct as a product team is to see user problems for ourselves, it felt wasteful to start again and leap back into another discovery. In the weeks it would have taken for us to complete another discovery, we pulled together as a team and designed prototypes based on what we’d picked up from the research done before. The fact we hadn’t been involved in the initial research perhaps helped us move more quickly because we were less precious about it – we were just desperate to get something into users’ hands and see where we could add value. 

It worked out well for us because we learnt a lot, quickly; the users in Stretford, and the stakeholders. 

3.Technically, it’s relatively simple

From an engineering point of view, this isn’t a challenging product which meant we could design and build something rapidly, get it into people’s hands in Stretford, listen, observe and make improvements frequently and quickly.

4.Build it once, reuse it loads

What’s happening is essentially a searchable, filterable list – a format that we think could ease some of the other problems we’ve seen too. For example, the build could help make it easier to find community spaces in your area; equipment you can borrow; community groups to join or volunteering opportunities. Building this now means it’s likely to speed up other products we build because we’ll reuse and repurpose it and hook in different content.

Thinking ahead and prioritising accordingly

Balancing and satisfying user needs and commercial needs is our top priority in Co-op Digital. But in Co-operate’s case, it was more efficient for us to lay some groundwork first. Choosing to focus on What’s happening as the first product meant we could move quickly and boost team and stakeholder morale, and thinking ahead about what would be sensible and beneficial to us in the future influenced what we built first. Every project is different and has a different backstory, but these were the right product decisions for this product. 

What’s happening with What’s happening

At the moment What’s happening covers 4 communities (Bollington, Sale, Urmston and Stretford) but we’ll soon cover the whole of Trafford. We’re experimenting with ways to measure its impact – for example, is there an increase in participant numbers at the events we feature? This is the common challenge of tracking people as they move from the digital to the physical world. But we like a challenge.

We’re continuously iterating the product in response to user feedback. If you have some for us, use the ‘share your feedback’ link at the bottom of each community page in What’s happening.

Ben Rieveley
Product lead

We’re testing our ‘Pay in aisle’ app in Co-op Food stores

Over the next 6 months we want to understand more about whether our ‘Pay in aisle’ app is a feasible and viable product for Co-op Food, and whether it’s desirable to our members and customers.

We launched it today in 30 of our Food stores.

Screen shot o

Which problems need solving and why?

User research told us people don’t like queueing (not surprising) but they find it especially frustrating when they’ve only got a couple of things to buy, for example a meal deal. 

Most Co-op Food stores are small and located on local high streets. We’re less concerned with being the place to do a fortnightly ‘big shop’ – we stand for convenience. But the problems we identified through our research contradict how we aim to function as a business. So now we’re trying to fix them.

Years ago, research was carried out elsewhere in the business and an app was built and tested in a couple of stores in Manchester. The latest version of the app is based on what we learnt from that project.

Features and their assumed benefits

The Pay in aisle app:

  • can be downloaded now and can be used without having to set up an account
  • can be used with Google and Apple Pay 
  • uses GPS to identify which Co-op Food store the customer is visiting 
  • can be linked to a Co-op Membership card 

Our hunch (and our hope) is that these features – and the way the app links to established external payment services – will mean the process of using it is relatively quick. This means for customers who want to skip queues at checkouts and self checkouts, the alternative of paying in the aisle won’t be an equally tedious experience.

We’ve tried to lower the barriers to using it by making it possible to use without registering. Users can go back and register later and link their Membership account to it. We need to know which store a customer is buying from so we can manage stock so the app asks permission to identify a customer’s location through GPS. There’s also the option to check into a store by scanning a QR code. 

We don’t know for sure, but we’re learning

Over the next 6 months while we’re testing the app with real customers, we’ll be listening to customers and colleagues so we can learn and iterate to make it better. We’ll also be looking at what the business data tells us.

We’ll treat Pay in aisle as successful if customers download it, use it, and feed back through the app. 

As long as it doesn’t makes things more difficult or slower for customers, that’s a mark of success. We’ll be looking closely at the amount of leakage (theft) in the participating stores and we’ll compare it with the sales figures.

If we can show that there’s a need for Pay in aisle, we’ll look at rolling it out to more stores. 

Try it

You can download Pay in aisle and use it in the stores listed below from the date shown. We want to hear what you think so let us know by giving feedback through the app.

Charles Burdett
Designer

 

Tuesday 23 July

  • Manchester- Piccadilly                  
  • Manchester- Spinningfields                                    
  • Green Quarter – Cypress Place           
  • Cardiff – Senghenydd Road               
  • Cardiff – Kings Road                    
  • Cardiff- Pontcanna Street               
  • Edinburgh – McDonald Road
  • Edinburgh – Morrison Street
  • Frederick Street – Edinburgh
  • Edinburgh – Dalry Road

Tuesday 6 August

  • Wembley- Olympic Way                    
  • Kentish Town – Fortess Road            
  • Westminster- Portman Square              
  • Regents Park – Park Road                
  • Great Eastern Street                    
  • Canary Wharf – Harbour Exchange Square  
  • Hackney- Cambridge Heath Road           
  • Westminster- Westbourne Grove           
  • Merchant Square – Paddington            
  • Holborn – Kingsway                      
  • Fenchurch Street – London               
  • London – Ludgate Circus              

Tuesday 20 August 

  • Clifton                                 
  • Scala                                   
  • Grantchester Street – Newnham           
  • Cambridge – The Marque                  
  • Shoreham – Ham Road
  • Southwater

5 things we learnt that helped us build the ‘How do I’ service

We’ve recently launched ‘How do I’ – a service that helps colleagues in Co-op Food stores find out how to complete store tasks and procedures in the right way. We built it based on months of research with our Food store colleagues.

Here are 5 things we learnt that challenged our assumptions and helped us create a service that’s based on the needs of the people who use it:

1.The most frequent tasks aren’t the most searched for  

In web design it usually makes sense to prioritise the most common tasks – those which affect the most people, most often. So, for food stores you could assume that might be putting a card payment through the till or putting stock out correctly – the tasks which have to be done frequently.

But we found that the majority of our colleagues had become so familiar with these tasks that they didn’t need to check the detail. It was, of course, the infrequent tasks that our users needed to check – the tasks they only have to do occasionally and need to check the detail of what’s involved.

So, we created a service that prioritised the things we knew colleagues needed to check.

2.People don’t want to rely on those around them for their development

We saw that most colleagues were confident asking for help and were used to learning by being shown. We assumed that this was the best way for colleagues to learn.

However, we found that this takes at least 2 people’s time, colleagues often felt like they were pestering the other person and it’s not always the best way of relaying information – people were sometimes passing on bad habits.

We found that it can be especially frustrating if you’re relying on a manager for information, for instance if you’re trying to learn new procedures to get a promotion. Managers are often busy with other tasks and responsibilities:

I’m going to the manager all the time – that’s why it’s taking me so long. It’d be quicker if I could have gone somewhere to look myself.

– Customer team member training to become a team leader

So we built a service that allows colleagues to be self-sufficient and responsible for their own development.

3.Managers are users too

We assumed that the audience who would benefit most from a service like this would be customer team members (rather than managers). They were our largest audience and those who were often newest to Co-op.  

But, we learnt that those who were new into a management role also felt especially vulnerable. As their responsibility increased, so did the assumption from their colleagues that they immediately knew everything:

Going from customer team member to team leader is a massive jump. It can be quite daunting and hard to get to grip with everything that has to be done.

– New team leader

So we made a service that could help give new managers confidence at the time they need it most.

4.People with specialisms can feel disempowered  

In some of the larger stores, colleagues tended to have responsibility for their own  area, for example, the cash office, newspaper and magazines or the tills. They were experts in their areas and knew the processes inside out. We assumed these colleagues would have little need to use the service.

But, we learnt that their specialism often meant that they were:

  • nervous covering shifts in different parts of the store
  • unable to cover certain shifts
  • lacked confidence applying for overtime opportunities in different stores

If I went to a smaller store I wouldn’t know what to do. I feel disadvantaged because I don’t know how to do things.

– Customer team member in a large store

 So we created a service where colleagues can access any information they want, from computers in any store, and get the knowledge they need to go for other opportunities.

5.Putting information on a website isn’t always the answer

Co-op has a lot of health and safety policies and procedures. A lot. Many people thought that the ‘How do I’ website would be the best place to put all that information. But, just because something is a procedure for Co-op Food store staff, doesn’t mean the website’s the right place to put that content, especially if we want colleagues to pay attention to it.

For information to be useful, it needs to be available at the point it’s needed.

For example, amongst the health and safety procedures are things like how to wash your hands properly after preparing food.  We learnt that people would be more receptive to the information if it was a poster positioned near the sink. It wasn’t effective it to put information like that on a website – people’s hands were dirty and they rarely had a computer nearby (if they did, it didn’t cross their mind to check it in that situation).
So, we made a service that’s based on an understanding of the what the user’s doing and where they are at that point of completing a task.  

Don’t assume. Learn.

When creating ‘How do I’ we:

  • were open-minded
  • tested our assumptions
  • made mistakes
  • were proven wrong

By understanding who our users are and what they need, we’re able to build a service that can help them, rather than a service based on reckons, assumptions and guesses.
And it doing so we were able to focus on the things that were important – our users.

Joanne Schofield
Content designer

Do you want to work with us to design content that puts users first? We’re hiring content designers.

Making product decisions requires us to take risks

Designing a good product – one that meets user needs and is both a viable value proposition as well as technically feasible – requires us to be both gamblers and scientists. When we say ‘gamblers’, we don’t mean we’re reckless and irresponsible. We work in an agile way which massively reduces financial risk and helps us find (or discount) solutions to problems quickly. Gambling for agile teams like ours is about speculating and taking risks in the hope of getting a desired result.  

Reducing the risk of building something useless

User-centred design tries to reduce the risk involved in building a product by focusing on what users do now, or what underlying job they’re trying to achieve. It involves determining who your users are, analysing their needs, and determining likely demand for different possible solutions. It’s as much art as it is science but done well it can reduce the risk inherent in deciding on a thing to build. And from these findings, these informed reckons, you do some research and start to shape a product.

If you gamble on your product decisions early you learn more, and the odds on creating a good product fit for your target user base start to shorten.

When to take bigger risks and embrace the long odds

Taking bigger risks at the start of the product life cycle usually pays off. At the start, you’re unlikely to have much data on your users and their behaviour, so prototypes will have a set of assumptions about your users to test.

Because you’ll probably only have relatively few users to test with, your gambles need to be stark in their differences. Be radical in tests as this helps discount huge swathes of things and sets you in roughly the right direction. As the product matures, you need to gamble less and make smaller, more educated guesses as the graph below highlights.

Graph. Y axis label is uncertainty or probability of being wrong. X axis is tests undertaken to validate product. The line goes from top left to bottom right.

Stakeholders: if we don’t take risks, we won’t win

Researcher Sam Ladner sums up the idea of being both gamblers and scientists in her post Design researchers must think fast and slow. She says:

Design researchers should embrace less structure and more openness at the early stages of product design, and rigour and structure in the mature stages of product sales.

Sam Ladner

The graph below, taken from Ladner’s post, illustrates this. It shows the move towards more structure as a product matures. You could plot the decline in uncertainty around market fit, target users, user journey and experience for example, as the product matures too.

The graph shows the move towards more structure as a product matures.

That’s how it should work.

However, being comfortable with uncertainty and embracing the idea of taking risks can make stakeholders and our non-Digital colleagues a little uneasy. And that’s understandable – this is an unfamiliar way of working to them. The Digital team know this though and we’re keen to work inclusively and show how testing assumptions is relatively cheap compared to traditional business.

How it works in practice

We can see from some of our projects at the Co-op that the propensity to gamble differs hugely from one project to the next. 

The Digital Product Research team moved quickly to test new propositions in the market: things like a white goods subscription service, and a service to ‘scrobble’ (automatically get and process) your utility bills to help you work out how your spending changes, and if it might be cheaper to switch. These were ideas spun out quickly and tested with real users. We learnt from doing the work that as products or services, they were unlikely to provide sufficient return for the investment needed.

Then there’s online Wills. We had more belief in this idea, ie, it exists in the market and is clearly already a thing. Here, it was a case of working out where our proposition would best fit with users and the existing business process. The gamble was on shorter odds, but in many ways felt far harder as we were working with an existing business and its staff, and embedded processes in a tightly regulated market.

Strategies for success

Navigating through product decisions and keeping our colleagues in other areas of the Co-op on board is not trivial. We’ve learnt 2 things which have helped us:

  1. Stay focused on the problem you’re trying to solve. Your experiments are trying to prove that it meets the user’s needs effectively.
  2. Business stakeholders prefer the language of data to qualitative research, so use data and qualitative findings to prove out whether the experiment worked and whether it met the user need effectively.

Good luck 🙂

James Boardwell, Head of User Research
Anna Goss, product manager