Introducing ‘Open’, a series of accessibility meetups in Manchester

On Wednesday 27 September, me, Nate Langley, Becky Arrowsmith and Katherine Wastell are holding our first accessibility meetup, ‘Open’. We want to challenge the way we think and talk about accessibility.

Aptly, the meetups are open to everyone. Accessibility is something each member of a Digital team should be thinking about and we’d like attendees’ roles to reflect that.

We want to encourage people to come together and talk about how they approach accessibility and begin to share what they’ve learnt when writing, designing and building services for people.

More than screen readers and colour contrast ratios

A lot of the time when we talk about accessibility we focus on visual impairment but, although an important thing to consider, there’s so much more that can affect how someone experiences something we build. There are any number, and combination, of barriers someone could come up against that we should consider. This could be visual, audible, cognitive, contextual, cultural or something we haven’t even considered before.

Let’s talk. It’ll raise awareness

Nobody sets out to purposefully make something inaccessible but a lack of awareness of accessibility issues can lead to us alienating huge groups of people. With Open, we aim to challenge current attitudes towards accessibility and begin to raise awareness of the many ways we could be excluding groups from our products and services. We’ll also be talking through ways we can reduce those barriers and make things open to everyone.

Cooperating to make things better

In the future, we hope to partner with organisations throughout the north west. We think that by cooperating, we can raise standards and bring accessibility to the forefront of what we do.

If you have an interest in accessibility and making things better, get in touch. We’ll be looking for speakers for future meetups.

You can follow Open on Twitter.

Jack Sheppard
Open

Open 01 will be at Federation House at 6.30pm on 27 September. Get your free ticket now.

 

We’ve updated the ‘forms’ bit of our design manual

On 26 January 2017 we posted to say we’d released our design manual so we could start to share design styles, patterns and advice for people building digital services at Co-op.

We’ve now updated the section about making forms. We’ve done this so that our forms are clear, simple and easy to understand for anyone who wants to use them.

The forms section now includes information about ‘inputs’ (any point that the user gives us data), ‘patterns’ (ways to solve commonly occurring problems) and advice about how to design a good form.

Form inputs and patterns

We’ve updated our form input and pattern guidance with things that the design team has learned over the past 2 months.

You can use the manual to find out why, when and how to:

  • use things like radio buttons, checkboxes and text areas
  • ask people for personal information like their name, address, date of birth and so on
  • tackle recurring patterns like validation messages and ‘progressive reveals’ (showing more information based on a previous answer)

Designing a good form

But, we didn’t want it just to be a pattern library. As Steve Krug said in his foreword to ‘Forms that work‘ by Caroline Jarrett and Gerry Gaffney:

“[Form design] isn’t just about colons and choosing the right widgets. It’s about the whole process of making good forms, which has a lot more to do with making sure you’re asking the right questions in a way that your users can answer than it does with whether you use a drop-down list or radio buttons.”

So, we’ve included advice about forming, structuring and wording questions to encourage us to consider the effect on the user at every point of the interaction.

What’s next

The next thing we’re going to look at is how we should design tables and data visualisation at Co-op. This will include research about:

  • how words and figures are presented
  • horizontal and vertical space
  • type sizes and weights
  • lines
  • colour
  • basic trends and comparisons

We’ll update you with the things that we learn.

Tell us what you think

Check out our updates to the form section and let us know what you think — you can now send us feedback directly from each page of the manual, without having to email.

Your feedback will make the design manual better.

Joanne Schofield
On behalf of the Design Manual Team

Transforming the Co-op wills service by combining legal expertise and digital skills

I’m James Antoniou, I head up the wills team at Co-op Legal Services. Over the last 10 months or so, me and my team of will writers have been working closely with James Boardwell’s team of digital specialists at Co-op Digital. Both teams wanted to make it simpler and faster to create a legally robust will for Co-op customers and by combining legal expertise and digital skills we’ve done just that.

Joanne Schofield wrote about how making a will can be daunting and how we’re trying to change that and more recently Becky Arrowsmith wrote about how we’ve improved the accessibility in our wills.

This is the first time I’ve worked alongside a digital team but I don’t think it’ll be the last. Here are my thoughts on it.

James: We looked at doing a fully online, end-to-end, digital service. I had a lot of reservations in that, and I think probably most lawyers would do, because they couldn’t see how a computer could be a substitute for 15 years’ worth of experience. So the way we built the service was as a hybrid between being able to take the benefits of the accessibility of starting online, but also making sure that everyone who went through the service took advice to make sure that what they were looking to do was, in fact, having the right legal impact of what they were actually looking to achieve.

So the digital way of working is something that was very new to me. I think as… as a solicitor you are… you’re working in an environment where you’re expected to know the answers, all the time. And coming into the digital environment, it was more about learning, and putting things to users and understanding what they’re telling us, rather than us telling them what they should know.

So, I think legal services and digital; I think it’s… it’s the future. I think it’s the way that legal services are going to be delivered mainstream, over the next sort of probably 5 to 10 years. I think at the moment there is limited routes to that online market. I think that plenty have tried and failed perhaps cos they’ve been offered a wholly digital service as opposed to a service where you get the benefits of the digital channel but it’s also backed up by some robust legal guidance and advice. And I think it’s that hybrid which is where the… the future of legal services lie; because it’s not just about accessibility, it’s about making sure that… that the right advice is being given. And secondly, and probably more importantly, that the customer feels that they are getting the service that’s of value to them and that they’re prepared to pay for it, and they feel that they’re protected, and that it’s something that is going to meet their needs.

Go to coop.co.uk/wills and find out more.

We’ve released coop.co.uk/designmanual

Today we’ve released coop.co.uk/designmanual. The digital design manual is the new version of the ‘Co-op style guide’. In June 2016 I wrote about our progress with how we design digital services at Co-op. Since then, we’ve fixed the basics, taken a fresh look at what the design manual is for, and we’re now providing a stronger baseline for future Co-op services to be built on.

There are actually 3 things that help us design digitally:

  1. Design manual: our guidelines on digital design.
  2. Front-end toolkit: the Sass (CSS) that gives the design manual and our services their base look and feel.
  3. Prototyping kit: that allows designers and developers to quickly test and iterate services.

The design manual can help if you:

  • design or build digital services at the Co-op
  • write digital content for the Co-op
  • are checking if a service meets the standards, matches our design principles and the Co-op’s values

We want the design manual to:

  • help teams release faster and focus on user needs rather than spending time on the basics
  • help document what we learn from research so we apply it in our work
  • be a collaborative document that is widely and regularly contributed too

The design manual isn’t a set of rules, it’s a strong backbone for our digital services. It will change in line with learnings from user research, the changing business landscape or new technology. The design manual and its assets are the starting point for designers to design, not paint by numbers.

design-manual-1

What we’ve done

Reworked our basic design system

We’ve actually removed quite a lot from the style guide. At least for now anyway. It’s ok if a service still uses these things but we want evidence of how they’re working for users before we add them back in.

Some of the changes we’ve made are:

We reworked our typography

What we had worked well for our printed material. But, it needed to be bolder and more flexible so it’d be suitable for different devices and have a better vertical rhythm (the vertical spacing we use between text and other page elements) to make it more easily legible on screen.

design-manual-2

We added guidelines for writing for Co-op

Writing for digital is different to writing for other mediums. It’s about finding and doing things quickly — getting maximum meaning into minimum content.

We looked at how we approach accessibility

Equality and equity sit at the heart of the Co-op’s values so it’s important to us that anyone can use Co-op digital services. Becky Arrowsmith recently wrote about how we’ve been improving accessibility in the Co-op wills service.

We created some design principles

Our principles help to align ourselves around some central ideas that will guide our future design decisions. We’ll be writing more about these soon.

We’ve given it a new name

It’s now called the ‘design manual’.

This signifies a move away from ‘rules’ about design elements, to evidence-based advice on how design patterns are used in combination to create compelling digital services. This advice will evolve as we learn more about what works for the people who use our services.

What does this mean for our current services?

As a favourite quote of mine from information architect Abby Covert says:

‘Perfection isn’t possible, but progress is.’
Abby Covert – How to make sense of any Mess

You’ll start to see more of Co-op’s digital services sharing this updated design language creating consistent experience across the wills service, Membership, co-operative.coop and coop.co.uk. We don’t expect every service to suddenly shift all of their design work over to match the updated design language though. Instead, you’ll see a more gradual iteration as services adopt the updated styles – something many of our designers are already doing.

What’s next?

Most importantly we want to iterate and release much more often. This is an extra part of everyone’s job so keeping this momentum up is always the challenge.

We will:

  • create a more visible backlog of upcoming improvements based on user research and live services
  • put in place a clear way for colleagues to feed into the design manual
  • look at what our shared design language for more complex design elements should be
  • communicate changes to the design manual effectively and widely
  • add more guidance about writing for Co-op
  • find a way to host and link to user research from design elements
  • develop the user journeys and information architecture for users of the design manual
  • link to live examples of design patterns in use
  • create a more simple HTML and CSS template for developers
  • continue to refactor and improve the front-end tool-kit
  • do ‘show and tells’ on each release

Finally, a thank you

Creating and maintaining a strong design system is not easy. It requires a lot of buy-in from an organisation and a lot of extra work from its contributors. With cooperation being at the heart of what we do it’s no surprise that I’ve had this from all the service teams, business units and senior leadership I’ve worked with as well, of course, from the design team. Thank you to everyone – too many to mention – who has been involved so far.

The design manual will continue to grow and evolve as our services do. You mark my words.

Matt Tyas
Interaction designer